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Need to save .SVG text as draw with vector graphic tools like line, circle, rect and then save to local file.

New Here ,
Sep 12, 2014 Sep 12, 2014

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I have written an image generator that draws using flash.display.Graphics like circle, rect and line.  I need to save the .svg text for each command and write the result to a vector. svg file so the resulting drawing can be subsequently resized without loss of detail.

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New Here ,
Sep 13, 2014 Sep 13, 2014

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     figured it out myself.  This is the class I created - it's all I need:


package classes

  {

  import flash.geom.Point; 


  public class drawSVG

   {

   public var svgData:String = "";

   private var svgID:Number = 1;


   public function drawSVG()

   {

   }

   public function start(svgTitle:String,inw:Number,inh:Number,inAngle:Number) : void

  {

   svgData = '<svg width="' + inw.toString() + '"' + ' height="' + inh.toString() + '"' +

                     ' x="' + -inw/2 + '" y="' + -inh/2 + '" xmlns="http://www.w3.org/2000/svg">\r\n';

   svgData += '<g transform="rotate(' + inAngle + ' ' + '0' + ' ' + '0' + ')">\r\n';

   svgData += '<title>' + svgTitle + '</title>\r\n';

   }

  public function drawLine(inStrokeClr:String,inStrokeW:uint,

            inAngle:Number=0) : void  // angle in degrees

  {

   if (inStrokeW != 0)

     {

     var x1:Number = inx + inw/2;

     var y1:Number = iny - inh/2;

     var x2:Number = inx + inw/2;

     var y2:Number = iny + inh/2;

     var svgStrokeClr:String = inStrokeClr.split("0x").join("#");

    svgData += '<line x1="' + x1 + '" y1="' + y1 + '" x2="' + x2 + '" y2="' + y2 + '"';

    svgData += ' style="';

    svgData += ' stroke:' + svgStrokeClr + ';stroke-width:' + inStrokeW;

    svgData += '"';

    svgData += ' id="line_' + svgID.toString() + '"';

    svgData += '/>\r\n';

    }

public function drawEllipse(inStrokeClr:String,inStrokeW:uint,

            inAngle:Number=0) : void  // angle in degrees

  {

   if (isFill || inStrokeW!= 0)

     {

     var svgStrokeClr:String = inStrokeClr.split("0x").join("#");

     var svgFillClr:String = infillClr.split("0x").join("#");

     svgData += '<ellipse rx="' + inw/2 + '"'' ry="' + inh/2 + '"' +

                        ' cx="' + inCenterX +'"' + ' cy="' + inCenterY + '"';

     svgData += ' style="';

     if (isFill)

        svgData += ' fill:' + svgFillClr;

     if (inStrokeW!= 0)

        svgData += ' stroke:' + svgStrokeClr + ' stroke-width:' + inStrokeW;

     svgData += '"';

     svgData += ' id="ellipse_' + svgID.toString() + '"';

     svgData += '/>\r\n';

     }

  }

 

public function drawRectangle(inStrokeClr:String,inStrokeW:uint,

                           isCenter:Boolean,inAngle:Number=0) : void  // angle in degrees

{

   if (isFill || inStrokeW!= 0)

     {

     var x:Number = (isCenter ? inx-(inw/2) : inx);

     var y:Number = (isCenter ? iny-(inh/2) : iny);

     var svgStrokeClr:String = inStrokeClr.split("0x").join("#");

     var svgFillClr:String = infillClr.split("0x").join("#");

     svgData += '<rect x="' + x + '" y="' + y + '"' +

          ' width="' + inw + '" height="' + inh + '"';

     svgData += ' style="';

     if (isFill)

         svgData += ' fill:' + svgFillClr;

     if (inStrokeW!= 0)

         svgData += ' stroke:' + svgFillClr + ' stroke-width:' + inStrokeW;

     svgData += '"';

     svgData += ' id="rect_' + svgID.toString() + '"';

     svgData += '/>\r\n';

     }

  }

public function terminate() : void

  {

   svgData += "</g>\r\n";

   svgData += "</svg>";

   }

}

}

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