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1. Re: what size to make stage for ios phone devices
stratafilms Oct 2, 2014 7:48 PM (in response to Erik36247)iphone 4 is 320x480
iphone 5 is 320x568
the iphone 5 will crop the app unless you add a dependent file in the publishing stage. I don't understand why its needed, but you need to make a png file at the native res of 640x1136 - then save it with the name
Default-568h@2x.png. My png file is just a black image.
I'm trying to figure out how to do it with the 6 plus now. I got the regular 6 to work at 375x667 and by adding the dependent file Default-375w-667h@2x.png, but the 6 plus is still cropping the image.
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2. Re: what size to make stage for ios phone devices
Milky_au Oct 2, 2014 10:47 PM (in response to Erik36247)if the runmode <> "Author" then
(the stage).rect = (the desktopRectList)[1]
(the stage).drawRect = (the desktopRectList)[1]
end if
Is the quick & dirty way, but the rescale drops the fps.
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3. Re: what size to make stage for ios phone devices
stratafilms Oct 6, 2014 7:57 PM (in response to Milky_au)This doesn't work for these iphones.
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4. Re: what size to make stage for ios phone devices
Milky_au Oct 6, 2014 11:49 PM (in response to stratafilms)I've got "(the stage)drawRect = desktop" working alright on my iPhone4 and iPhone5, but I don't have one of the new iPhone 6 yet to do any testing.
I am curious to know what happen when you try it on an iPhone6? - dose the screen do any change at all?
regards
Milky
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5. Re: what size to make stage for ios phone devices
Undariya Oct 7, 2014 1:18 AM (in response to Erik36247)i dont use drawrectangel. Iphone5 is 1136x6440 iphone4 is 960x640. My default stage size 1136x640 design for iphone5. Then stage.scaleMode = StageScaleMode.NO_SCALE its working for iphone4 full screen. If stage.fullScreenHeight==960 all component change position to up some component resize. Its working fine and simply. But idont know how it show for iphone 6 and plus. And how try it on iphone6

