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1. Re: Creating objects that blend with respect to size?
Mylenium Nov 22, 2014 11:38 PM (in response to jaygoo)Not sure what magic button you are looking for. A normal blend will do just that if the elements are styled accordingly.
Mylenium
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2. Re: Creating objects that blend with respect to size?
Jacob Bugge Nov 23, 2014 3:32 AM (in response to jaygoo)jaygoo,
In addition to what Lutz said, you may:
1) Create the largest triangle and the smallest one (you may edit a copy of the former, or in reverse order) and place them with the desired distance;
2) Object>Blend>Options, set Spacing to Specified Steps with the number in between (8 in the screenshot case);
3) Object>Blend>Make.
If the distance is wrong, you may create a straight path with the Line Segment Tool, with the desired centre to centre distance between the original paths from 1), select that and the blend from 3) and Object>Blend>Replace Spine.
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3. Re: Creating objects that blend with respect to size?
JETalmage Nov 23, 2014 6:34 AM (in response to jaygoo)You've shown what your results are, but your description of what you've done and what you desire is vague.
Are you saying you want to blend two triangles and have their widths change, but their heights remain the same? If so, then simply draw the two key objects that way:
1. Draw the large triangle in its horizontal orientation, like the bottom-most triangle in your posted image.
2. Duplicate it. Move the duplicate upward to where you want the top-most triangle.
3. Select both. Create the Blend with the desired number of steps.
4. White Pointer: Select the top triangle. Select its rightmost anchorPoint and move it leftward.
If the image does not depict unwanted results, but what you are trying to accomplish, then do much the same thing, but also edit the height of the top key object of the Blend. (Select just its two left anchorPoints and scale them.)
You could also do this same thing, by creating a right-pointing triangle Brush, drawing two open paths of different lengths, and then blending the two paths:
1. Rectangle Tool: Click (don't drag). Specify a square.
2. Doubleclick the Rotate tool. Rotate the square 45 degrees.
3. Minus Pen Tool: Click the leftmost anchorPoint to delete it.
4. Drag the resulting triangle to the Brushes palette. Define an Artbrush with its direction pointing rightward.
5. Line Tool: Shift drag to create a horizontal path the desired length of the widest rectangle.
6. Duplicate the path. Drag it upward to where you want the topmost triangle.
7. Apply the triangular Brush to both paths.
8. Create the Blend with the desired number of steps.
9. WhitePointer: Select the topmost triangle (the top key object). Select its rightmost anchorpoint to change its width.
10. Change the Stroke Weight to adjust the "weight" of the triangle (effectively, its height.) Similarly adjust the Stroke Weight of the bottom-most triangle.
JET
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4. Re: Creating objects that blend with respect to size?
jaygoo Dec 2, 2014 12:28 AM (in response to JETalmage)Thank you JET for explaining both methods. Sorry if I was vague with the question. Your answer is clear and obvious to me now. I was thinking more complicated than I should've. I thought there would be additional blending options that I wasn't aware of.
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5. Re: Creating objects that blend with respect to size?
jaygoo Dec 2, 2014 12:30 AM (in response to Jacob Bugge)Thank you Jacob.
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6. Re: Creating objects that blend with respect to size?
Jacob Bugge Dec 2, 2014 2:46 AM (in response to jaygoo)For my part you are welcome, jaygoo.




