Hi geekygURL
I'll try! Think of it this way. You know that objects such as
Text Captions fade in and out of view. Perhaps one shows on the
Timeline as appearing immdiately and fading out of view totally at
3 seconds. So the entire time for the object is 3 seconds. When the
playhead plays and moves across the Timeline, it travels from
beginning to end, right?
Okay, now we insert a Text Entry Box that is timed also for 3
seconds. But it has a pause occurring at 1.5 seconds. From the time
it appears until it pauses, it is "Active". That is, the playhead
moves across the Text Entry Box until it reaches the pause point.
During the Active period, the user may type into the box and it
will accept input. But once something triggers the playhead to move
past the Active part and into the Inactive part, the Text Entry Box
cannot be interacted with. So if perhaps your user clicked the play
button on the playback control, the playhead would move into that
area. At that point, nothing could be typed into the Text Entry Box
because it is now "Inactive", meaning the playhead is moving across
the Inactive section of the object.
Does that make more sense or only muddy already murky waters
further?
Hopefully it makes more sense, but one never knows... Rick