2 Replies Latest reply on Mar 6, 2008 9:35 AM by beemerbiker

    making sprite invisible but still active?

      Is there any way of making a sprite invisible on the stage, but still keeping it active so that the mouseEnter handler will still work? I want to create tooltips so that as the user moves the mouse over a part of the image that part is highlighted by a rounded-rect sprite and the tooltip appears. I could double up the sprite by having an additional zero-thickness rect sprite to sense the mouse, but that seems inefficient. I thought I could make the sprite invisible until the mouse entered it, but switching off visibility also switches off the mouse's awareness of the sprite. Thanks for any help.