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So what is your problem? If your problem is the topic summary, then yes, it is possible. Very simple to implement as well.
Its how to implement it I was hoping to learn...
Well, you need to set up a listener for the cue points that calls a function each time a cue point is reached. In that function you can determine which cue point is hit and act accordingly. Do a search in the Help Docs for cue point, do a little reading and see how far you can get, come back here with any problems, although I bet you'll be able to figure it out.
i am looking for this same answer. i am not a pro at flash but good enough to make my way around. Here is what I have done so far....
using components i dragged the FLVPlayBack onto stage, i set the source of the playback to my flv. as of right now, 'cuepoints' is set to none. i'd like to be able to set in about 5 cue points and have them auto pause each time they come up. any help would be appreciated!