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supporting apple app thinning on iOS9

New Here ,
Sep 16, 2015 Sep 16, 2015

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Hi there,

is there any plan to support iOS9 app thinning?

App Thinning (iOS, watchOS)

slicing and on demand resources would be very helpful and would reduce dramatically the ipa size that now bundles 64 and 32 bits binaries

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Explorer ,
Sep 17, 2015 Sep 17, 2015

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I think this would be a big plus, especially for packing universal apps. iPad apps would no longer need their separate "HD" versions.

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New Here ,
Sep 24, 2015 Sep 24, 2015

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I'm bumping this up as there has been no reply in 1 week from adobe.

anyone?

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Adobe Employee ,
Sep 24, 2015 Sep 24, 2015

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Hi,

We are working on this feature to support it in Adobe AIR SDK. I will keep you posted here.

Thanks

Adobe AIR Team

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New Here ,
Oct 12, 2015 Oct 12, 2015

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the Chinese font display is not correct on ios 9

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New Here ,
Dec 11, 2015 Dec 11, 2015

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Hi piyush,

any update on this so far ?

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Adobe Employee ,
Dec 14, 2015 Dec 14, 2015

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We are working on it. We'll keep you posted.

Thanks,

Adobe Air Team

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New Here ,
Jan 11, 2016 Jan 11, 2016

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Hi there,

any update or target date for this feature?

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New Here ,
Feb 25, 2016 Feb 25, 2016

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Hi Piyush/Anki(AG),

any update for this feature ??

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LEGEND ,
Feb 26, 2016 Feb 26, 2016

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I believe Chris had it in his list of things they want to work on in the first half of 2016.

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Contributor ,
Feb 26, 2016 Feb 26, 2016

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App thinning may be a bad practice for those who care about security. This post contains some fascinating insights and opinions about app thinning:

https://medium.com/@FredericJacobs/why-i-m-not-enabling-bitcode-f35cd8fbfcc5

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Adobe Employee ,
May 23, 2016 May 23, 2016

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Hi all,

We had started the investigations for the feature, but unfortunately, we haven't been able to prioritize it over the other important stuff we're doing in AIR 22. We will let you know on this thread (or via release notes) if we manage to get the feature out in our upcoming major versions. Thanks for following up.

-Thanks

Pahup

Adobe AIR Team

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New Here ,
Jul 18, 2016 Jul 18, 2016

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Hi Pahup,

Any update so far on this ? since colin said "Chris had it in his list of things they want to work on in the first half of 2016"

Not sure why this is not into priority list, its about build size

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Adobe Employee ,
Jul 19, 2016 Jul 19, 2016

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Sorry, I do not have any updates as of today, we will let you know if this feature goes out. Thank you for your interest.

-Pahup

Adobe AIR Team

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LEGEND ,
Sep 13, 2016 Sep 13, 2016

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I hope you are following this topic too, where someone is saying that Apple now reject apps that don't support app thinning:

Re: errors occurred in the app thinning process

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Participant ,
Sep 26, 2016 Sep 26, 2016

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Any updates? I saw the logs on AIR 22, 6/16/2016 - Release - AIR 22 Runtime and SDK

and it mentioned

Creating Assets.car and storyboardc files

To create Assets.car File and storyboard.c files used in your multitasking application, an AS developer needs to have a Mac with Xcode 7.1 or above.

  1. On your Mac, launch Xcode and open File -> New -> Project -> iOS Application -> single View Application.
  2. Give any name to the app and click create.
  3. In the general tab of your project select Deployment Target as 8.0.
  4. Click on Assets.xcassets on the left column and create a New Image Set, name it LaunchImageScreen and add images to the image placeholder as needed. For the various image dimensions, you might want to refer to this link.

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New Here ,
Feb 26, 2017 Feb 26, 2017

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Hi Pahup, Any update on this ?

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New Here ,
Jul 15, 2017 Jul 15, 2017

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Are there any updates about supporting on-demand resources?

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