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Animate CC audio controls using javascript on button click in HTML5 canvas

New Here ,
Nov 03, 2016 Nov 03, 2016

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I'm struggling with finding the right combination of code, or perhaps this is complete user error as I'm not a coder nor savvy in javascript... But I'm searching for a way to use a button to stop a looping sound from continuing after being clicked in a HTML5 canvas document. Upon click, the current movie clip animation stops (the video) and a new movie clip starts. Right now, the sounds are overlapping and the looped sound just doesn't stop.

Any help would be much appreciated!

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correct answers 1 Correct answer

LEGEND , Nov 03, 2016 Nov 03, 2016

// stop all sounds

createjs.Sound.stop();

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LEGEND ,
Nov 03, 2016 Nov 03, 2016

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// stop all sounds

createjs.Sound.stop();

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New Here ,
Nov 04, 2016 Nov 04, 2016

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I've tried that, and it does successfully stop the sounds, but I can't figure out how to trigger it on a button click. Any advice there?

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New Here ,
Nov 04, 2016 Nov 04, 2016

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Actually, through guessing... I figured it out!!! Thank you so much!

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LEGEND ,
Nov 04, 2016 Nov 04, 2016

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According to your first post you'd already figured out how to make things happen on a button click, but not how to stop all sounds. Now you're claiming the opposite of that.

Sigh.

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