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I'm doing a "drone" shot in a miniature set. The set included models placed on a green screen, and the intent was to have a practical set with some photoshop matte painting elements. Eventually, I decided to drop the practical elements, but keep the camera tracking data. So, basically, I have a "real" camera move through a 100% virtual set.
The whole thing looks great, except for the last couple of seconds. I need to ever-s-slightly nudge the camera so that it's pointing where I need it to point. However, the camera tacking data is all locked (in red) and I can't manipulate the values.
I CAN manipulate the timing of the keyframes, and I've done that to tweak the camera's speed. There seems to be no way to control facing, however.
I could completely redo the camera move with a null object, but it would lose the "hand help" feel that I love so much.
I'd appreciate any thoughts!
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why not parent the camera to a null and keyframe it only in the desired places? you can set the null at the focal distance of the camera before you parent the camera if you need to control the POI of the camera.
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I could do this, but I'd lose all of the "charm" of the hand-held camera. I know I can use a wiggle expression, but I was hoping to find a way to work with the data I have.
This seems like the only sensible way to move forward, though. Thanks!
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Wait a second I now realized you said "locked" ib red. do you mean the graph editor? I am not sure how you wo lose any movement if you are just offsetting with a null. if you want you can share a few screenshots or a video and maybe there is a way to help you get what you want.