Copy link to clipboard
Copied
Hi,
my export for sprite sheets constantly add pixels and the rows go off resulting in only 3 frames fitting on the top row etc (I need a firm 4x4).
I generate the stuff for unity and need a regular grid.
I would have thought that Unity could cope with any spritesheet, but in any case, look in the options where it says Algorithm. Change that from MaxRects to Basic.
Copy link to clipboard
Copied
I would have thought that Unity could cope with any spritesheet, but in any case, look in the options where it says Algorithm. Change that from MaxRects to Basic.
Copy link to clipboard
Copied
Oh, just posted about the same issue. Yeah it's really annoying. What I do now is to create a box of a specific size in the symbol, generate sprite sheet into Unity and check how I can compensate for it by adding/subtracting pixels in pixels, offset and padding. Then, when I'm done I make the block invisible in the symbol, generate sprite sheet again into Unity and slice it in the same way as before. Does that make sense? It's kind of hard to describe.