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Adobe Animate - Click Trigger

New Here ,
Dec 11, 2016 Dec 11, 2016

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Hello,

I'm working on a university project, and I'm a beginner at Adobe Animate.

I am making an interactive kids game to teach shapes.

This is how my stage looks at the moment:

Screen Shot 2016-12-11 at 9.52.57 PM.png

When the child would click on the name of the shape in front of him/her, I have a shape tween to transform into the next shape the kids are required to identify.

my question is, how can I trigger shape tween animation ONLY by the click of one of the buttons???

YOUR HELP IS HIGHLY APPRECIATED !!

THANK YOU!

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correct answers 1 Correct answer

Community Expert , Dec 12, 2016 Dec 12, 2016

if users can only animate the circle to the square (and not eg, from the circle to the oval), that will work.

but if they can animate from any of the 5 to any of the remaining 4 using the timeline, you should have each shape tween from a default shape to the desired shape and then back again to the default shape.

and it doesn't make sense for the default shape to be any of your listed shapes/sizes.  the default shape could be something like 2px x 2px circle/square.

the reason for all this stress on

...

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Community Expert ,
Dec 11, 2016 Dec 11, 2016

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you stated, '..i have a shape tween to transform into the next shape..'. 

do you mean you created frame-based shape tweens from some default shape to a circle (triangle, oval, etc) and back to the default shape?

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New Here ,
Dec 11, 2016 Dec 11, 2016

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well basically, I have shapes that are triggered by keyframes on the timeline, and the shape tween is to transform the square to circle, circle to triangle, etc.

So, to answer your question, yes.

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LEGEND ,
Dec 11, 2016 Dec 11, 2016

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You can't, using only timeline animation, shape tween between any arbitrary shape just by jumping around the timeline. You'll have to have each shape tween return to a "neutral" shape shared as a common starting shape for all tweens.

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New Here ,
Dec 12, 2016 Dec 12, 2016

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it all goes back to being a square. what I'm trying to do is get the click to trigger a tween that is already set in the timeline. so to basically make the animation jump to a certain frame and play the tween and when it reaches the next shape it stops?

that that something that can be done or am I being very ambitious with this project?

Thank you so much for your reply

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Community Expert ,
Dec 12, 2016 Dec 12, 2016

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if users can only animate the circle to the square (and not eg, from the circle to the oval), that will work.

but if they can animate from any of the 5 to any of the remaining 4 using the timeline, you should have each shape tween from a default shape to the desired shape and then back again to the default shape.

and it doesn't make sense for the default shape to be any of your listed shapes/sizes.  the default shape could be something like 2px x 2px circle/square.

the reason for all this stress on a default shape is: with a default shape, you would only need 5 animations. otherwise, you would need a minimum of 20 animations.

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