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Hi
The option to set Accept Shadows to only, is not available in the new Cinema 4D render mode.
Does anybody know any tricks for creating a shadow catcher when in that render mode?
Thanks,
Jakob Wagner
Ah, I misunderstood. Though I would guess that it's not really possible. For all intents and purposes this stuff is like a v0.3 Beta and far from complete. Bringing over the render flags and multipass stuff from C4D no doubt will take several more iterations.
Mylenium
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That's what the render tag in cinema 3D is for. Read up on it.
Mylenium
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I'm not talking about rendering in cinema 4D. But rendering inside AE 2017 with the new cinema 4D render mode. Like classic or ray-traced but C4D.
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Ah, I misunderstood. Though I would guess that it's not really possible. For all intents and purposes this stuff is like a v0.3 Beta and far from complete. Bringing over the render flags and multipass stuff from C4D no doubt will take several more iterations.
Mylenium
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Yes, it's a little early. I know, I was just playing around with it to find possible uses for it.
I'm exited to see where they are taking this.
Thank you for answering.
- Jakob
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there's a way to get the shadow catcher if you precompose the 3d scene and use one with a white solid with the shadow as the only layer in the precomp, and the duplicate of that precomp with all the rest... think of as creating a shadow pass.
now in the master comp use the shadow comp in multiply.
you can make this setup more elegant using master properties. this way it's the same precomp with one instance with the shadow pass and the other with just the object.
here's an example:https://drive.google.com/file/d/1n9mrqcNGt1VMJW_HzvbvQ3L7I4lxuW9m/view?usp=drivesdk