• Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
    Dedicated community for Japanese speakers
  • 한국 커뮤니티
    Dedicated community for Korean speakers
Exit
0

Keyframe and Actionscript help?

Explorer ,
Dec 13, 2016 Dec 13, 2016

Copy link to clipboard

Copied

Hello everyone, I need some help with Animate and Actionscript and keyframing.

I will use examples

Frame I start on: Anim1

End of Anim1: EAnim1

Frame I want to transition to: Anim2

End of Anim2: EAnim2

Button name: AdvanceButton

If the user clicks a button, it is set up to go directly to Anim2 on click with this command:

import flash.events.MouseEvent;

AdvanceButton.addEventListener(MouseEvent.CLICK, PlayAnim2);

function PlayAnim2(event:MouseEvent):void {

    this.gotoAndPlay("Anim2")

}

So that will work fine. But I want it to only go to Anim2 AFTER Anim1 is done playing. Note: Anim1 is playing in a loop. So i want it to go to Anim2 after Anim1 finishes the current loop it is on, or when the time reaches the frame named EAnim1. Only when the AdvanceButton is clicked though. It needs to play the whole loop of Anim1 or the transition to Anim2 does not look smooth. Any help?

Actionscript 3.0

Animate CC 2015

EDIT:

I was thinking if there was a way to do this (anything that i do not know how to code are in italics below)

import flash.events.MouseEvent;

AdvanceButton.addEventListener(MouseEvent.CLICK, PlayAnim2);

function PlayAnim2(event:MouseEvent):void {

    var buttoncounter = 1;

}

then at the frame EAmin1 the script would be

if (buttoncounter = 1)

{

this.gotoAndPlay("Anim2");

}

else

{

this.gotoAndPlay("Anim1");

}

i may have just solved my issue hold on

Views

258

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines

correct answers 1 Correct answer

Community Expert , Dec 14, 2016 Dec 14, 2016

when your button is clicked you can start a loop (eg, enterframe) that repeatedly checks if the currentFrameLabel=='EAnim1' and then terminate the loop and goto 'Anim2'.

p.s. if your user is not expecting that behavior they will think your button is broken.

Votes

Translate

Translate
Community Expert ,
Dec 14, 2016 Dec 14, 2016

Copy link to clipboard

Copied

LATEST

when your button is clicked you can start a loop (eg, enterframe) that repeatedly checks if the currentFrameLabel=='EAnim1' and then terminate the loop and goto 'Anim2'.

p.s. if your user is not expecting that behavior they will think your button is broken.

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines