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Convert linked Photoshop assets to images in After Effects

New Here ,
Dec 15, 2016 Dec 15, 2016

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Short:

I need a way to convert linked Photoshop assets to images in After Effects.

Long:

Pipeline for a project

1.) Artists design and creating a photoshop file of a "scene". Many layers. Deliverable is a photoshop file

2.) Animator imports photoshop file into After Effects. They can go nuts animating with all the layers being nicely organized already

3.) Implementation: Here's the problem... We are exporting the tweans to our game engine, which needs an export of all the images that are being animated. I'm not seeing a way to export all the assets being used in the project, it's just one psd reference all the separate psd layers.

Anyone have any ideas?

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correct answers 1 Correct answer

LEGEND , Dec 15, 2016 Dec 15, 2016
If that's right have you tried using actions in Photoshop to export a png for every layer in the PSD file. There is, or at least there used to be a script in Photoshop that did that exact thing. If that would work you might also want to try this script: GitHub - jwa107/Photoshop-Export-Layers-to-Files-Fast:

since CC2015 there's right click->Export As feature that can do this much faster and with additional tools and an interface too

and there's even another command "Quick export as PNG" that can

...

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LEGEND ,
Dec 15, 2016 Dec 15, 2016

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I am not sure exactly what you are set out to do. is it exporting the different assets of you psd file? if it is then this is more of a photoshop question no? how to export the different assets in a photoshop document as separate assets? since CC2015 there's the handy Quick Export

https://casualnotebook.com/posts/quick-export-in-photoshop-cc-2015

Export images from Adobe Photoshop for mobile and web

Export layers and artboards in Photoshop

if this is something less please try to explain where is the problem with exporting through photoshop instead of Ae which is for creating shots and not assets.

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New Here ,
Dec 15, 2016 Dec 15, 2016

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Hey Roei, thanks for the reply!

At the end of the day, what we really need is all the layers of a photoshop file in the after effects file. The problem with just exporting all the images from photoshop as png-24's, is there is going to be a lot of time in importing them all to after effects and positioning and organizing all of the pngs in there right place.

The "import > file" option after effects is so close to being exactly what we need. After effects import function pulls every layer from the photoshop file as separate layers and has them all positioned perfectly. If there was only a way to replace or convert all of those files with actual png-24 files. Does this make sense?

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LEGEND ,
Dec 15, 2016 Dec 15, 2016

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The "import > file" option after effects is so close to being exactly what we need. After effects import function pulls every layer from the photoshop file as separate layers and has them all positioned perfectly. If there was only a way to replace or convert all of those files with actual png-24 files. Does this make sense?

not so much but we will figure it out.

if you say you want the different assets as PNG then do this in a separate process not related to what you already have in Ae. right?

please explain why is after effects needed for this operation. how would replacing layer1.psd with layer1.png help you?

you could replace a source  btw by exporting first in photoshop to PNG and then replacing the psd layers in Ae with their PNG version. this will be manual process dragging any layer in the project window on top of another (in the project window) while holding the Alt key will replace the layer you drag onto, with the layer you dragged - replacing it's usage in all the composition it is in. this process seems very strange to me so let's first see why and if there is another way of helping you achieve the proper workflow for your needs.

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New Here ,
Dec 15, 2016 Dec 15, 2016

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Roei Tzoref wrote:

you could replace a source btw by exporting first in photoshop to PNG and then replacing the psd layers in Ae with their PNG version. this will be manual process dragging any layer in the project window on top of another (in the project window) while holding the Alt key will replace the layer you drag onto, with the layer you dragged - replacing it's usage in all the composition it is in

This is currently what we're doing, but it's very time consuming. Manually finding each is pretty cumbersome. Doable, but cumbersome. There are many many many files.

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LEGEND ,
Dec 15, 2016 Dec 15, 2016

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I can see how. why is this process necessary to do in Ae? why is Ae needing to worked with cropped PNG's?  in the first posts you said you need the different assets that are being animated and these assets are in Photoshop and can be exported from photoshop. why is Ae necessary here? do you mean you need to create little cropped animations? feel free to share so screenshots, the more you illustrate your problem, the close we can get to a solution that won't make you go nuts.

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New Here ,
Dec 15, 2016 Dec 15, 2016

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After effects is the tool the animator is most familiar with right now. AE needs pngs because we need those pngs linked to our keyframe data, which is all being imported into a game engine

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LEGEND ,
Dec 15, 2016 Dec 15, 2016

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o.k here's how I get your situation:

1. you need all your assets in Ae to be PNG instead of layered PSD linked to just one file

2. you want a way to export these PNG's as separate files while in AE

you need both of these to happen, correct? not just export PNG's in Ae but also replacing the psd's in Ae to PNG?

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New Here ,
Dec 15, 2016 Dec 15, 2016

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Close, the tool we're using to export the keyframe data from After Effects is a script that then imports to our game engine. Our game engine that can see in the script what image it's referring to and then the keyframe data. The tool isn't rendering or exporting any images, that's why AE needs to be pngs to begin with because it's referencing those png files.

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New Here ,
Dec 15, 2016 Dec 15, 2016

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I was thinking maybe a script that can look through all the linked psd files in the project window and save a trimmed png24 , but not sure if that's a possibility with after effects.

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LEGEND ,
Dec 15, 2016 Dec 15, 2016

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The layers are already trimmed so in the project panel you can create a comp from each (there are ways to speed this up) and go inside each comp and save frame as a png file and in the post action dialog box select replace usage. This looks like something that can be automated to some degree using output templates and maybe scripting. maybe others here can offer something or users that work with game engines that require this kind of setup. Someone may have needed to do this at somepoint in the field you are in so if theres a forum or a company that does the same thing, try asking them.

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LEGEND ,
Dec 15, 2016 Dec 15, 2016

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Well, the OP can import the Photoshop document as a comp, copy the layers to be in the sequence into a different comp, trim the layers in the new comp to one frame, use the Auto Sequence command, then render out a PNG sequence.  Should be pretty fast.

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Community Expert ,
Dec 15, 2016 Dec 15, 2016

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I'm still a bit confused to the workflow. From what I understand you have an artist the gives you a layer PSD file, that you bring in to AE and animate. For some reason the tool you use to retrieve the keyframe data for the game engine requires each of these layers to be a png. Then you need a cropped PNG image, not an animated png sequence to put in the game engine so that the keyframe data you extract from AE will point to the right image and make it move.

If that's right have you tried using actions in Photoshop to export a png for every layer in the PSD file. There is, or at least there used to be a script in Photoshop that did that exact thing:

Pw3am.png

If all you need is to have the PSD layers turned into trimmed PNG's then you're done.

If that would work you might also want to try this script: GitHub - jwa107/Photoshop-Export-Layers-to-Files-Fast:

If you need to actually replace the layers in the AE comp with PNG files then I would first try just renaming the layers and see if your script or tool is smart enough to figure out the names. If that does not work then you could set up a new folder in AE's project panel and import your exported PNG layers then use the replace layer method to replace the PSD layers with the PNG files (Alt/Option + Click and drag).

If, on the other hand, you need to export each animated layer in the comp as a separate PNG sequence then the easiest thing to do would be to pre-compose every layer in the comp then render each of those pre-comps to an image sequence.

I have to admit, that I'm still quite confused about your workflow. If you listed it out in a clear step by step workflow all the way to the game engine then we might be able to give you a better idea of what to do.

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LEGEND ,
Dec 15, 2016 Dec 15, 2016

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If that's right have you tried using actions in Photoshop to export a png for every layer in the PSD file. There is, or at least there used to be a script in Photoshop that did that exact thing. If that would work you might also want to try this script: GitHub - jwa107/Photoshop-Export-Layers-to-Files-Fast:

since CC2015 there's right click->Export As feature that can do this much faster and with additional tools and an interface too

and there's even another command "Quick export as PNG" that can do this in one go to a folder of your choosing

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