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Head Keeps Parting from the Body

Community Beginner ,
Dec 20, 2016 Dec 20, 2016

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This most probably has a simple fix but I have a character I am animating in Character Animator, which has been drawn in Illustrator, where the head keeps moving away from the body. I have stapled the head to the body but to no affect. I am sure I am doing something obviously wrong. Can someone point me in the right direction.

Thank you.

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correct answers 1 Correct answer

Community Beginner , Dec 20, 2016 Dec 20, 2016

Thank you, it was not a simple as you suggested but the principle helped. Good to have someone to bounce questions off - does not make you feel quite so isolated. Thank again

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Adobe Employee ,
Dec 20, 2016 Dec 20, 2016

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If you can staple it, that means it's independent, which you don't want. Remove independence from the head - either turn off the crown or take off the + symbol. Your structure should be a +Character group with Head and Body inside.

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Community Beginner ,
Dec 20, 2016 Dec 20, 2016

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Thank you, it was not a simple as you suggested but the principle helped. Good to have someone to bounce questions off - does not make you feel quite so isolated. Thank again

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Community Beginner ,
Jan 06, 2018 Jan 06, 2018

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I am having the same problem all of a sudden. It was fine and I went into the ai file and just made some changes to the body, like bent the torso so its not perfectly straight. My head is not independent. It is +character, then a head and body group. In the head group it has +turn triggered of course, but the head group itself is not independent and their is no crown next to the head in character animator and my head is showing up totally disconnected from the body..

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Community Beginner ,
Jan 07, 2018 Jan 07, 2018

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I figured it out but its still confusing. So in the AI file the layers are +character with a head and body group. But in Ch Animator the file shows up in rigging as +character, with a sub group of +character, then the head and body groups. Which seems strange??? I fixed my floating head by turning of the crown on the second +character layer (which does exist int he AI file). That fixed it.

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