• Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
    Dedicated community for Japanese speakers
  • 한국 커뮤니티
    Dedicated community for Korean speakers
Exit
0

Element 3D physics

Explorer ,
Dec 26, 2016 Dec 26, 2016

Copy link to clipboard

Copied

Hello!

I have dices in Element 3D and I want them to be thrown 'on the ground' just somewhere on a solid.

but Is there any way to do this quicker then animating all the positions and rotations for the 5 dices manually? I dont think I can ever make that look realistic so it actually looks like there's gravity and normal physics. Any suggestions greatly appreciated. Thanks!

Views

2.3K

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines

correct answers 1 Correct answer

LEGEND , Dec 26, 2016 Dec 26, 2016

No, not with E3D. Genuine physics simulation requires a proper 3D program and al lthe necessary setup work.

Mylenium

Votes

Translate

Translate
LEGEND ,
Dec 26, 2016 Dec 26, 2016

Copy link to clipboard

Copied

No, not with E3D. Genuine physics simulation requires a proper 3D program and al lthe necessary setup work.

Mylenium

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Explorer ,
Dec 26, 2016 Dec 26, 2016

Copy link to clipboard

Copied

Well is there no way to 'fake' or simulate some sort of physics? It doesn't need to be hyper realistic but just some dices thrown, if I hand animated it then it would look terrible. Would Newton 2 work with E3D maybe?

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Participant ,
Dec 26, 2016 Dec 26, 2016

Copy link to clipboard

Copied

looks like u can sort of fake it with Newton

check out this Tuts+ tut, he starts at 2:30

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
LEGEND ,
Dec 26, 2016 Dec 26, 2016

Copy link to clipboard

Copied

Newton only does 2D physics, which would be of limited use. You might be able to get something going by using E3D's Turbulence/ Randomness parameters and animating their intensities, but ultimately it's not saving you much time - there's an awful lot of sliders and you still need to tweak the parameters first.

Mylenium

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Adobe Employee ,
Jan 18, 2017 Jan 18, 2017

Copy link to clipboard

Copied

Hi Code One Films,

Did you ever solve your problem?

Thanks,
Kevin

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
New Here ,
Jan 31, 2020 Jan 31, 2020

Copy link to clipboard

Copied

Hi, people! If anyone is still curious I have found a solution that worked for me.

I have created a simple simulation in Autodesk Maya using Bullet Physics and baked it (don't forget to put locators in your geometry BEFORE you set up a simulation). Then I run an Autodesk Maya to After Effects Live Link (it's an extension which you can use to export cameras, locators, planes, etc. to Adobe After Effects, more info on the link). You need to lunch it in Maya and After Effects (see the screenshots below).

Solution_03.jpg

 

Solution_04.jpg

 

It will allow you to have the Position and Orientation data in keys. After that, I made a Solid with Element 3D on it, set up my two D6 with a custom texture map (I need to have control of what is on the dice's faces and also animate it). In Element 3D you can create a Group Null which you need to parent to Null Objects from Maya and now you got your physics simulation but with 3D fully controllable from After Effects. Set the lighting, animate your camera and get your job done. Two additional screenshots of work in progress below. Peace!

 

Solution_01.jpgSolution_02.jpg

P. S. Sorry for my English, I'm doing my best. Also, I'm writing it as I work on it. So there is no final render yet. But when I got things done I'll drop a link to the video.

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
LEGEND ,
Jan 31, 2020 Jan 31, 2020

Copy link to clipboard

Copied

Since this thread has been reawakened, Stardust from aescripts + ae plugins can do physics simulations inside AE. You can see a bunch of cool examples here: https://vimeo.com/278658623 

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
New Here ,
Jan 31, 2020 Jan 31, 2020

Copy link to clipboard

Copied

LATEST

@Szalam oh, that's look dope! Gotta get my hands on Stardust.

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines