• Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
    Dedicated community for Japanese speakers
  • 한국 커뮤니티
    Dedicated community for Korean speakers
Exit
0

Can I have unique dangle properties for unique items on same puppet?

Participant ,
Jan 12, 2017 Jan 12, 2017

Copy link to clipboard

Copied

Hi!  I've been gone forever, but I'm back and trying my hand again at learning this awesome program.  I've built this new Patrick puppet:patrickpuppet.png

So far, things are working pretty great with him, but I still have a lot to learn!

One thing is how to get different areas to have different dangle effects.  For example, the current settings are to accommodate his bandana tails.  They have a nice little sway to them when he moves.  I like it.  However- now I want to add a little movement dangle to other areas like his back pan, his belt, his fork, spoon, pizza.  When I add the dangle handle to those items, the same wind and gravity settings are applied to them.  If I adjust it, it also adjusts for the bandana tails.

How can I effect these items differently or independently of each other?  For some, I kinda want a rattle effect more than a dangle.  Like the back pan, I want to kinda sturdily rattle around when he moves instead of a squashy feel.  I want the pizza to feel more gooey and springy.  Is that possible?

Thanks!

Views

768

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines

correct answers 1 Correct answer

Guru , Jan 12, 2017 Jan 12, 2017

If you have each item in its own group, you can add a separate dangle behavior in the Ch puppet panel for each of them

Votes

Translate

Translate
Guru ,
Jan 12, 2017 Jan 12, 2017

Copy link to clipboard

Copied

If you have each item in its own group, you can add a separate dangle behavior in the Ch puppet panel for each of them

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Participant ,
Jan 13, 2017 Jan 13, 2017

Copy link to clipboard

Copied

Okay thanks!  That works!  Now I just have to figure out how to do a cycle behavior for the other things, haha.

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Guru ,
Jan 13, 2017 Jan 13, 2017

Copy link to clipboard

Copied

LATEST

Here is a quick look at one way to do it.

I made this boulder bounce

Boulder.gif

with this layout in photoshop

Boulder.jpg

and then in the CH puppet panel adding the cycle behavior and a trigger to the Boulder sub-panel

Behavior.jpg

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Guru ,
Jan 12, 2017 Jan 12, 2017

Copy link to clipboard

Copied

I'm just wondering if a cycle behavior for the pan wouldn't be more realistic than a dangle behavior. The dangle will distort the pan.

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines