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Sound is off-time in testing, but I placed them in my timeline correctly.

New Here ,
Jan 21, 2017 Jan 21, 2017

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I added some sfx to my animation.

Then, when I go test my animation, the sfx play prematurely.

However, when I preview my animation in the animator, the sfx play during the right time.

Please help.

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Community Expert ,
Jan 21, 2017 Jan 21, 2017

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if actionscript, set your sound sync property to stream in the properties panel:

Screenshot - 1_21_2017 , 8_47_04 AM.png

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New Here ,
Jan 21, 2017 Jan 21, 2017

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All my sfx are in "Stream" though.

And yes, I am using Actionscript 3.0

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Community Expert ,
Jan 21, 2017 Jan 21, 2017

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that's the best you can do unless you use actionscript to create and play your sound.

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LEGEND ,
Jan 21, 2017 Jan 21, 2017

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When you test in Animate, are you using Test Movie... from the Actions menu or are you playing the timeline with the control at the bottom of the timeline? The first option should give you accurate playback, the second option, not so much.

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New Here ,
Jan 21, 2017 Jan 21, 2017

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I use Test movie.

When I preview with the timeline, the sfx play at the right moment.

When I preview with Test Movie, the sfx play off-time.

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New Here ,
Jan 21, 2017 Jan 21, 2017

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And I forgot to mention that, every time finish previewing my animation through Test Movie, I get an error saying "SWF contains multiple copies of a sound item".

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New Here ,
Jan 22, 2017 Jan 22, 2017

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I found out that the problem is just a glitch with adobe animate, once I exported my animation project into a movie, the audio went fine.

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