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The Air (SDK Version:24)in IOS 10.2.2 run fail.
the screen is white.
I check the bugs in the function : configureBackBuffer (in Context3D).
It is look like not return.
why ?? please tell me, thanks...
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test your app using air for desktopto see if you have any scripting errors.
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the android system is ok. but IOS is fail.why?
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what happens when you test in air for desktop?
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I used Flash Builder to build the project
Generate IPA files, with iTunes installed to my IPhone, this IPA is running white screen.
Generate APK, install it to my Android device, everything is ok.
I don't understand. What does IOS need to set?
My app.xml text :
<iPhone> | ||
<InfoAdditions><![CDATA[ | ||
<key>UIDeviceFamily</key> | ||
<array> | ||
<string>1</string> | ||
</array> | ||
<key>NSLocationUsageDescription</key> | ||
<string>当程序使用定位时,需要允许定位权限(iOS6)</string> | ||
<key>NSLocationWhenInUseUsageDescription</key> | ||
<string>当程序使用定位时,需要允许定位权限(iOS8)</string> | ||
<key>UIRequiresPersistentWiFi</key> | ||
<string>NO</string> | ||
<key>UIBackgroundModes</key> | ||
<array> | ||
<string>audio</string> | ||
<string>location</string> | ||
</array> | ||
]]></InfoAdditions> | ||
<requestedDisplayResolution>high</requestedDisplayResolution> | ||
</iPhone> |
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I looked the documentation,no description about IOS:
After repeated tests,problems in this API function.
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[moved from ActionScript 3 to Using Flash Builder]