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Movie clip symbol does not scale smoothly

New Here ,
Feb 21, 2017 Feb 21, 2017

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I made a walk cycle as a movie clip symbol. Using that loop, the character walks across/towards the screen and gets larger. But instead of a smooth scale (like in the tutorial), it only increases in size after each loop, creating a really bad jumpy effect. During the walk cycle the size doesn't change. Does anyone know how to work around this? The character's limbs are all movie clip symbols and I didn't use bones. Adding eases to the main timeline has not made any difference.

I'm using Animate CC 2017 with Windows 10 Home, made the animation following Adobe's "How to create a 2D character animation" tutorial.

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Community Expert ,
Feb 21, 2017 Feb 21, 2017

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the limb animations should be on the character's timeline.

the character should be on another timeline where he moves across the stage and scales

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New Here ,
Feb 22, 2017 Feb 22, 2017

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They are. The character animation is its own movie clip symbol. On the main timeline, i have that symbol instance move across the stage and scale.

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Community Expert ,
Feb 22, 2017 Feb 22, 2017

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are you using a motion tween?

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Advocate ,
Feb 22, 2017 Feb 22, 2017

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Can you share an example file?

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Contributor ,
Feb 22, 2017 Feb 22, 2017

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You could try converting the movie clips into graphics. I'm not sure how you have it set up, but animation contained within movie clips will not play back except in exports. The contents of graphics will be played back however.

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