Hi Rick,
Thanks for the answer -- but Captivate's capture mouse
function continues to be defective. It just doesn't work and I
really don't see why I should be forced to add it manually on every
capture on a program that costs so much and is in its third version
-- basic things like that should really have been ironed out by
now.
quote:
I'm a bit confused with your mention of the audio tracks.
Essentially, Captivate has three places that audio can be used.
That's not quite true. The background track is only suitable
for music, you can't really use it at all for timed commentary, so
that is out of the picture to begin with. Yes, you can assign audio
either to objects or to slides but the audio for objects is also
effectively useless for commentary -- it has no audio track display
in the timeline and since it is just a little invisible chunk
attached to the object, and will get truncated without warning if
you reduce the length of the object, it has no practical use as
part of the continuous commentary, on the whole it can really only
be used for sound effects for objects.
This leaves only the slide audio. Here too, the
implementation radically reduces the usefulness and makes
comfortable audio editing impossible. Instead of having a
continuous, separate audio track running beneath all slides you
only have little chopped-up chunks of audio assigned to the
individual slides. Having a slide audio track is a good idea, but
it would only make sense in combination with a common audio track.
At the moment, if you record audio across several slides it gets
"chunked" into little bits in each slide, making any audio editing
or timeline adjustments in the slides completely impossible
afterwards. Generally you will want to make small adjustments to
both audio length (by removing and adding tiny snippets of silence)
and slide length (by making durations in the slides longer and
shorter). This is only really possible with a separate audio track
in addition to the slide audio tracks.