4 Replies Latest reply on Mar 6, 2017 7:39 AM by Rick Gerard

    Jerks in Timelapse , what is wrong in my After Effects / Premiere Workflow


      Hello Together,

      I have a Problem with timelapse.  The Timelapses jerk. All other parts of the Film I Made is running smoth but the timelapse have 2 or 3 jerks in a 10sec Video. So I thing there is something wrong with my workflow:


      - Load All Pictures in the Software LR Timelapse to deflicker, and so on.. The preview in this software don´t have any jerks.

      - Importing the Pictures to Light Room

      - Export all Pictures as JPG to a Folder

      - Imprort all Pictures of the Folder as JPG Sequence in After Effects ( No Jerks in the Ram Preview)

      - Export with Media  Encoder as MPG 4 using the You Tube 4K 2160p Template

      - Import to the Premiere Sequence

      - Render the Premiere Sequence with Media Encoder as MPEG4 using the You Tube 4K 2160 Template.


      If you need more informations to help me with my question, write me and I will try to give you all informations you need.


      I don´t know if Jerk is the right english word for the problem I have: For example I there are clouds in the Timelapse,  the c´louds are not running smooth , they jumping forward like some frames are missing. And it is not a periodically jumping. There are 2 or 3 Jumps in a 10seconds timelapse.


      Thanks for your help and greetings from Cologne  Germany...



        • 1. Re: Jerks in Timelapse , what is wrong in my After Effects / Premiere Workflow
          Rick Gerard Adobe Community Professional & MVP

          Rendering a production master as an MP4 using the YouTube preset is most obvious beginner error that I see. NEVER use highly compressed video as a production master or DI (Digital intermediate). You can't see them but there are statistically huge compression artifacts in any MP4 rendered for delivery to the public. When you try and render the footage again and re-compress the footage, these errors grow exponentially and seriously degrade the image.


          The other problem with using MP4 files in your project as a DI is that there are more frames of video that are made up of calculations the CPU makes by looking ahead and behind the current frames in the film than there are actual frames with individual pixels. That's how compression works and when PPro or AE starts decoding the original MPEG MP4, if there is any hick cough caused by cache or pipeline or effect issues the creation of these artificially generated frames can get fouled up.


          You should use a visually lossless format for your intermediate renders. Pick a good one and stick with it. JPEG 2000 or PNG codec Quicktime are both fairly high quality visually lossless frame based and alpha channel supported formats that are suitable for use as a DI. I prefer the Cineform codec available from GoPro because it is 10 bit (that's millions of more colors), visually lossless, and supports alpha channels. If you want the highest quality render your DI as a 32bit tiff sequence.


          The other problem may be that your system is just not up to the requirements for 4K production or that you don't have the frame rates down. If you are going to do 4K do not use 60fps (don't know what the frame rate of your project is) because it is not necessary and any hope for a cinematic look to the product is going to take a lot more work and may not work at all.


          I also probably wouldn't export as jpeg's from lightroom. I'd pick a more visually lossless format, and I would resize the export to the final size of my video. If you plan to push in on your time lapse and fill the frame with only a portion of the frame the image sequence larger than the frame size of the final video so you never scale above 100%.


          If you export the image sequence from Lightroom at the right frame size there is no reason at all to re-compress the footage to a movie. PPro and AE both support image sequences as movies, they render very quickly, way faster than MPEG movies, and you can set the frame rate to anything you like. About half of all my DI's are 32 bit tiff sequences because they are headed off to another artist or editor for further work before they are made into a movie.


          I hope this helps. You should spend some time studying up on production techniques for time lapse. Most of the YouTube tutorials on the subject are from amateurs that don't really know what they are doing. Make sure you vet your trainers. I've been doing time lapse for film and television since 1972 and I know what I'm talking about.

          1 person found this helpful
          • 2. Re: Jerks in Timelapse , what is wrong in my After Effects / Premiere Workflow
            Pascal1180 Level 1

            thanks for the long answer, I will realize all of your proposals

            • 3. Re: Jerks in Timelapse , what is wrong in my After Effects / Premiere Workflow
              Pascal1180 Level 1

              Hey Rick,  my New workflow is: TIF out of lightroom for the whole project and it is fantastic how much difference it is to the JPG s.  All the still pictures in my project are looking like a perfect high professionell 4 k Movie now.  The jerks in the tinelapse are also gone since I direct Import a Tiff sequence to Premiere. BUT now the timelapse Part of my Movie have horrible artivacts.  I tryed different Codecs (H264 / H265)  with different Bit Rates up till 80. What would you recomand to render my Movie (still pictures and timelapse in 4k 24p)  to Play it on 4k TV with Vlc Media Player Without artivacts?  Thanks for your effort and work. 


              Greetings from Germany Pascal

              • 4. Re: Jerks in Timelapse , what is wrong in my After Effects / Premiere Workflow
                Rick Gerard Adobe Community Professional & MVP

                What kind of artifacts? There are motion artifacts and compression artifacts. There is banding.


                It looks like you are trying to customize your export settings. The default settings work just fine for almost all projects. Without more details it's hard to say what is going on. As I stated before, you should be using standard frame sizes and frame rates and standard output settings until you fully understand how compression works.