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Making a macOS application from working Windows application??

Community Beginner ,
Feb 14, 2017 Feb 14, 2017

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Have an ActionScript project for an application that runs on Windows. Now I want to compile and export the application to run on macOS.

  1. Do I need to specify that I want a macOS project when I start a new project? How to do that?

For windows projects, I select new “actionscript project” I can select “web” or “desktop” but I don’t see where to specify “macOS”. If I choose new “actionscript Mobile Project”, then I can pick “iOS”, but that is for iPAD and iPhone. I want macOS, just for regular mac laptops.

     2. If I just select “actionscript project” and proceed, then I come to an error when I add in my mac ANE files. The error says:

this ANE does not support air-native-win32 platform

So I think that somewhere… I need to specify that this project is not for windows, but is for macOS.

     3. When I export the project, there are a number of options, which one is correct to build a macOS project?

If I just use the Export Release Build . I get a release for Windows Applications.

The macOS build release should look something like this:

Two folders:

-  _MACOSX     and

-   applicationname.app

Thanks for any help making a macOS application with Flash Builder

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correct answers 1 Correct answer

Adobe Employee , Mar 15, 2017 Mar 15, 2017

Hi,

If you want to publish a mac os AIR App, you need to first download AIR SDK for mac ( Download Adobe AIR SDK ) . You can publish app Mac AIR app using a Mac machine. Currently you are trying it on Windows machine where you can't publish a mac app.

-Vivek

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Adobe Employee ,
Mar 15, 2017 Mar 15, 2017

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Hi,

If you want to publish a mac os AIR App, you need to first download AIR SDK for mac ( Download Adobe AIR SDK ) . You can publish app Mac AIR app using a Mac machine. Currently you are trying it on Windows machine where you can't publish a mac app.

-Vivek

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