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I have problem with lines representation in edit mode. All sizes and coords numbers are integer, scale of objects and scene is 100%. In compiled swf all looks great, but in preview mode I see blurred lines. I can't find out why. I attached zoomed screenshot.
Animate CC 2017.1 Build 16.1.0.86
Preran did say: "While this could be a product issue", so at some level he's able to accept that the software has problems to solve.
Would you be willing to log a bug, and give a simple example file for them to see the issue? If you are, go here:
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I think it is my eyes, I cannot make out the difference between the two pictures. Or I am looking at the wrong places.
While this could be a product issue, I am guessing that you are still good because the final output is satisfactory.
Thanks,
Preran
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For your interest Preran, the bad images are showing antialiasing on the edges, meaning that the stage preview is drawing them not on pixel boundaries.
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To be honest I'm really confused STAFF and ACP persons can write answers like this. These are not professional answers at all. I see that you are not able to accept the software have problems to solve.
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Preran did say: "While this could be a product issue", so at some level he's able to accept that the software has problems to solve.
Would you be willing to log a bug, and give a simple example file for them to see the issue? If you are, go here:
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I did it. Thank you!
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Welcome to Animate, where the editor view has always been, at best, a close approximation of the final product. That's why you continuously Test, Test, Test as you're working.
Anyway, if you're trying to get pixel-precise results using the vector tools, you are Doing It Wrong. Either use bitmaps instead, or accept that vectors can be a bit sloppy.
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Previously I saw exactly the SAME image during the editing mode and in compiled mode. So I could work fast not spending too much time compiling to see the final result too often. And now I should do it.
I know the principles of Animate as a software an OK with that. I even can say more. I use this software for 19 years since it was Macromedia Flash v3 or v4. I'm a very-very good payed professional because of my pixel-perfection as one of my skills. That's why I think I realy know how to use it effectively to create graphics for web sites and social games. I love the tools and being kind of flash-evangelist in my company for years. And I see no reason you can say I'm doing something wrong here and teach me how to do my job.