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I am having a frustrating issue using Trapcode Particular. It is set to Sprite and I am trying to use "Particle > "Rotation" > "Rotate Z" to counter the rotation of my Camera layer, and using a keyframe to bring the particle layer back to 0, but no matter what I try to do, the sprite particles don't rotate at all after the initial angle, even when the "Rotate Z" value is clearly changing. Is this an issue in the plug-in itself?
Below is what is going on. The "Rotate Z" is set to -45 degrees, but none of the sprites are rotated that way because of the 0 degree keyframe at 04:00f.
That's nonsense. You don't understand how the effect works. These parameters are applied when the particle is born. You can't change them afterwards for animation.
Mylenium
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That's nonsense. You don't understand how the effect works. These parameters are applied when the particle is born. You can't change them afterwards for animation.
Mylenium
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Please spend some time on the Red Giant site learning about Particular. I could easily spend the better part of a semester teaching Particular. There's that much to learn.
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Mylenium, it is evident that PK doesn't understand how this aspect of particular works - they are on a forum asking a question about it! The second two sentences that explain how it functions are much less rude and much more helpful. JMTC
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Mylenium is rude to everyone. He's a spiteful troll. If you have questions or answers you are in the right space. If a person is just here to insult people while they're trying to learn something I wonder why that person is spending their time reaching out to insult strangers.
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Waiting for others to confirm but, if your partilce is a sprite, you could apply a "transform" effect to it (the source particle layer) and then set the "time sampling" under Particle > Sprite control to what works for you.
Luca
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In the most current version (December 2022) of AE and Particular one thing that will affect the rotation of a sprite is the "Face Camera" check box under "sprite controls". Once that's off, the rotation settings for X Y and Z will become active.