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The issue: fine control using an Apple wireless Magic Mouse lags. Moving the points on the curve in edit mode are difficult to control and small mouse movements do not affect the points.
This issue has been going on since the first versions of Lightroom CC - 2 years/2015.
I've had several Adobe tech sessions whereby several changes were attempted as was general housekeeping to improve speed. None of them have made a difference.
Any help appreciated.
HI ACaminada ,
Could you please check if you are facing this issue with the latest version of Lightroom CC 2015.10?
If so help us with the Lightroom Help>>System info so that we can diagnose and try replicating the issue.
Thanks,
Akash
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HI ACaminada ,
Could you please check if you are facing this issue with the latest version of Lightroom CC 2015.10?
If so help us with the Lightroom Help>>System info so that we can diagnose and try replicating the issue.
Thanks,
Akash
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Hello, i would like to continue in this tread with maybe similar problem.
I have fresh new imac with magic mouse 2 and fresh copy of LR.
The issue what i have is that when i use for example hue point adjust (click+hold while moving up and down to adjust), while slowly moving mouse down is absolutely OK adjusting values. But moving backwards (up) is not working well. I need to do quick movement up to start the mouse reacting.
This is strange, because if iam doing the muse movements without click+hold, the mouse curse moves ok in all directions.
So its not the mouse sensor...
Br
Peter
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Lightroom 版本: CC 2015.12 [ 1125239 ]
许可: Creative Cloud
操作系统: Mac OS 10
版本: 10.12 [5]
应用程序架构: x64
逻辑处理器数: 4
处理器速度: 2.6 GHz
内建内存: 8,192.0 MB
Lightroom 可用物理内存: 8,192.0 MB
Lightroom 使用的物理内存: 418.2 MB (5.1%)
Lightroom 使用的虚拟内存: 1,257.1 MB
内存高速缓存大小: 10.5MB / 1,856.4MB (0.6%)
Camera Raw 使用的最大线程数: 3
Camera Raw SIMD 优化: SSE2,AVX,AVX2
Camera Raw 虚拟内存: 6MB / 4095MB (0%)
显示: 1) 1680x1050, 2) 2560x1600
图形处理器信息:
Intel Iris OpenGL Engine
Check OpenGL support: Passed
Vendor: Intel Inc.
Version: 4.1 INTEL-10.25.13
Renderer: Intel Iris OpenGL Engine
LanguageVersion: 4.10
应用程序文件夹: /Applications/Adobe Lightroom
图库路径: /Users/zhuxu/Pictures/lr/lr.lrcat
设置文件夹: /Users/zhuxu/Library/Application Support/Adobe/Lightroom
已安装的增效工具:
1) AdobeStock
2) Aperture/iPhoto 导入程序插件
3) Canon 联机增效工具
4) Facebook
5) Flickr
6) Leica 联机增效工具
7) Nikon 联机增效工具
Config.lua 旗标: None
AudioDeviceIOBlockSize: 512
AudioDeviceName: 内建输出
AudioDeviceNumberOfChannels: 2
AudioDeviceSampleRate: 44100
Build: LR5x4
CoreImage: true
GL_ACCUM_ALPHA_BITS: 0
GL_ACCUM_BLUE_BITS: 0
GL_ACCUM_GREEN_BITS: 0
GL_ACCUM_RED_BITS: 0
GL_ALPHA_BITS: 8
GL_BLUE_BITS: 8
GL_DEPTH_BITS: 24
GL_GREEN_BITS: 8
GL_MAX_3D_TEXTURE_SIZE: 2048
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS: 8
GL_MAX_VIEWPORT_DIMS: 16384,16384
GL_RED_BITS: 8
GL_RENDERER: Intel Iris OpenGL Engine
GL_SHADING_LANGUAGE_VERSION: 1.20
GL_STENCIL_BITS: 8
GL_VENDOR: Intel Inc.
GL_VERSION: 2.1 INTEL-10.25.13
OGLEnabled: true
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod