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Hello!
Can anybody know how to make such a bouncing for transitions?
Like in the video example:
Flow - aescripts + aeplugins - aescripts.com
I meen when curves morphs and when shape morphes in this video - there are waves and bouncing effects.
How to add bounce for the keys of paths?
This works only for position or rotation and so on. But what about paths? Is it neccessary to make bounce for some object that rule the key point of the path?
unfortunately no value graph for paths parameter. you are left to do this manually with keyframes and smooth them out with the speed graph. paths have no coordinates in space, no spatial information = no value graph. expressions won't do math on mask path's either so no dice there too.
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You can achieve it manually by massaging the bézier curves of your keyframes in AE's graph editor. You can also look online for expressions that will achieve it mathematically, such as here: http://www.motionscript.com/articles/bounce-and-overshoot.html
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This works only for position or rotation and so on. But what about paths? Is it neccessary to make bounce for some object that rule the key point of the path?
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This works only for position or rotation and so on. But what about paths? Is it neccessary to make bounce for some object that rule the key point of the path?
unfortunately no value graph for paths parameter. you are left to do this manually with keyframes and smooth them out with the speed graph. paths have no coordinates in space, no spatial information = no value graph. expressions won't do math on mask path's either so no dice there too.
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Or, rather than using AE's speed graph, they may have done it using the tool they are advertising.
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Hi Szalam. the bouncing transitions won't work for path keyframes like Op wanted. for this type, you can only affect speed (velocity and easing). if you want bounce or overshoot animation for path keyframes, which is done through the value graph, it wont be available to you (expressions and scripts won't help either) and you need to do this manually (and maybe with some limited help from the speed graph)