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Hi All,
Having an issue with the new Camera-Shake Deblur effect.
No matter what the settings, the minute i slide the Shake Sensitivity over 44%, the footage looks like the attached. Colourful pixelated madness.
If i use the effect under 44% sensitivity, basically nothing happens.
This seems to happen with every setting of duration or Deblur method.
Anyone experiencing the same issues?
I can't tell. can you upload the footage so I can run some tests? in any case, this bug is reported and known and is supposed to be fixed in the june update. see the first response from the Adobe representative in the comments of this video: Adobe After Effects April 2017 - New Features Update - YouTube
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Yes. there's a known bug (to some) in the current release with some types of footage and this effect.
out of curiosity, what type of footage are you using? is it 10bit or 8bit? what container?
the workaround is to transcode your footage and then use the effect. if it's a 8 bit footage, render you footage to Quicktime animation, then re-import your footage and use the effect on the new footage. if it's a 10-bit footage, I got DNxHD working fine so you can try that (Quicktime DNxHD) or Quicktime GoPro Cineform Codec.
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The footage is ProRes 422 HQ, 1080p 25fps.
I just tried transcoding to Animation and putting it back in.
Same result. Any other ideas?
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Sorry, i just noticed you updated your post.
I've now tried DNxHD 8-bit and 10-bit, also Cuneiform and still getting the same results.
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I can't tell. can you upload the footage so I can run some tests? in any case, this bug is reported and known and is supposed to be fixed in the june update. see the first response from the Adobe representative in the comments of this video: Adobe After Effects April 2017 - New Features Update - YouTube
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ok, looking at the comments. Running the composition in 8-bit solved the problem. I wasn't aware that was the issue. Thought only the footage.
And after all that, the Deblur can't fix my stabilised footage enough to be usable. Oh well! Thanks anyway!
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caseyv.com.au wrote
ok, looking at the comments. Running the composition in 8-bit solved the problem. I wasn't aware that was the issue. Thought only the footage.
And after all that, the Deblur can't fix my stabilised footage enough to be usable. Oh well! Thanks anyway!
I wasn't aware either. so it's the footage and the project settings?
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Seems to be a combination of both (at least for me anyway).
Thanks for your help Roei Tzoref​
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Seems to be a combination of both (at least for me anyway).
Yes, confirmed.
10bit footage on a 16bit project produces this wonderful effect:
8bit footage on 16bit project is fine
10bit footage on 8bit project is fine too
32 bit project on both types of footage produces this wonder:
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Hi caseyv, I am interested in seeing what failed in the footage. If you are willing to share, I would love to give it a quick look to see whats going on. Camera-shake deblur works best when there is sharp information from nearby frames that can be copied into the current frame, so in some cases it is unable to fix the existing blur. Thanks!