• Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
    Dedicated community for Japanese speakers
  • 한국 커뮤니티
    Dedicated community for Korean speakers
Exit
0

Moving Objects and/or Particles first controlled, then randomly?

Explorer ,
Jun 06, 2017 Jun 06, 2017

Copy link to clipboard

Copied

Hi,

I am looking for a 2 ways to animate a lot of layers/texts...

I would like to know about: first using expressions, second using TC Particular.

First:

I am using this expression:

tMin = .25; //minimum segment duration

tMax = 1.0; //maximum segment duration

minVal = [0.1*thisComp.width, 0.1*thisComp.height];

maxVal = [0.9*thisComp.width, 0.9*thisComp.height];

end = 0;

j = 0;

while (time >= end){

  j ++;

  seedRandom(j,true);

  start = end;

  end += random(tMin,tMax);

}

endVal =  random(minVal,maxVal);

seedRandom(j-1,true);

dummy = random(); //this is a throw-away value

startVal =  random(minVal,maxVal);

ease(time,start,end,startVal,endVal)

It moves around the object/text randomly from one to next position. How can I define the starting position. I would like to have control of the movement first (by using keyframes or moving along a path) and at a certain time make the object move randomly / drifting.

Second: I would like to achive the same with Particular.

The first part of the movement of the particles (not the emitter) should be straight upwards. After a while (let's say half the screensize), the particles should start to move randomly in space / drift.

I don't understand how to do it. I have a Point-Emitter.  Using direction "Directional" makes them drift out of the Composition. Moving along a path makes them stop at the end of the path and "Air Resistance" can't be changed with keyframes. I am not very firm with Particular I must admit...

Thanks!

Views

328

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
LEGEND ,
Jun 06, 2017 Jun 06, 2017

Copy link to clipboard

Copied

As far as the particle stuff goes, you probably have to get into the new Stardust plug-in which allows more control via its nodal flow graph and including conditional triggers. Same for any 3D program's particles like Thinking Particles and X-Particles in Cinema 4D, PFlow in MAX, Houdini's particles and so on. Some things simply can't be done in a simple manner, least of all in AE. the expression stuff can easily be modified by including the "value" function and tying the parametric definitions to a slider with a multiplier to modulate their intensities.

Mylenium

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Explorer ,
Jun 07, 2017 Jun 07, 2017

Copy link to clipboard

Copied

Hi Mylenium,

thanks.

the expression stuff can easily be modified by including the "value" function

how?

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Adobe Employee ,
Jul 25, 2017 Jul 25, 2017

Copy link to clipboard

Copied

LATEST

Hi Rene,

Are you still facing this problem? If not, let us know how you solved it. If so, please let us know so we can assist you further.

Thanks,

Kevin

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines