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Since AnimateCC will not support AS2 files, I have installed an older version of flash to open them and compile them to facilitate converting old assets into HTML5 Canvas versions.
Odd that AnimateCC makes this obvious task more challenging by not supporting older scripts, did no one anticipate that users would want to update old assets to a modern format?
Typical Adobe, no matter, I'll just open an older version of the program and... d'Oh!
As soon as it begins building the workspace, it vanishes without so much as a whimper:
I have tried opening it with every available compatibility Windows has to offer only to get the same results; no running program and once again, instead of getting work done, I am trying to trick and goad an Adobe product into being a helpful tool.
And once again I find myself exasperated and here on the forum to appeal to anyone who has special knowledge, secret insider information or even a good magic spell to cast that might coax an Adobe product into actually doing what they seem to imply it can.
Any ideas, anyone? Thank you so much in advance.
On the question of why CC and later doesn't support AS2, it's because the application was rewritten as a 64 bit application. Many features were dropped for a while, and gradually added back in over time. It took a very long time for pinned scripts to come back!
Given that as part of your CC subscription you can download and use CS6 to maintain your AS2 project, or to look at your old scripts as you think about bringing them into JavaScript in a Canvas project, there isn't a great need for Animate
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The last version of Flash to support AS2 is CS6, not CC.
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On the question of why CC and later doesn't support AS2, it's because the application was rewritten as a 64 bit application. Many features were dropped for a while, and gradually added back in over time. It took a very long time for pinned scripts to come back!
Given that as part of your CC subscription you can download and use CS6 to maintain your AS2 project, or to look at your old scripts as you think about bringing them into JavaScript in a Canvas project, there isn't a great need for Animate CC 2017 to directly support AS2.
Now, if you're saying that you can't even open an FLA to get at the graphical assets, there's something wrong with the file. Do you have an example file that we could try to open?
One other complication to know about is that CreateJS is a JavaScript library that mimic AS3 in many ways, if you want to update AS2 to CreateJS you'll have more work to do than you might think.
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https://forums.adobe.com/people/Colin+Holgate wrote
On the question of why CC and later doesn't support AS2, it's because the application was rewritten as a 64 bit application.
Emphasis on the "rewritten" part, not so much the "64 bit" part. A 64-bit app could have supported AS2 perfectly well.