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Hi all!
I want to use a cube to cut part of my cylinder mesh in half. Kind of a 3D pathfinder. Is this possible? Here is my scene :
How can I delete the part of my cylinder in which my cube is? Or any other ways to so so??
Thank you
No
The Boolean functions for mesh manipulation that you find in a full 3D program are not built into Photoshop.
You should use a full 3D program such as Blender (free) to build the mesh
Alternatively if the cube cuts the cylinder exactly by 50% then you could try and create it in two parts. A half cylinder from a path extrusion, along with a full cylinder extrusion. Then merge them onto a single 3D layer, position them one on top of the other and group the objects.
Dave
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No
The Boolean functions for mesh manipulation that you find in a full 3D program are not built into Photoshop.
You should use a full 3D program such as Blender (free) to build the mesh
Alternatively if the cube cuts the cylinder exactly by 50% then you could try and create it in two parts. A half cylinder from a path extrusion, along with a full cylinder extrusion. Then merge them onto a single 3D layer, position them one on top of the other and group the objects.
Dave
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Thanks a lot! I think I will go with the Blender solution.
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When you do go to Blender - select your cylinder model - add a modifier and set the operation to "difference" with the cube as the object.
Dave