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Will Animate be ever be "all-in-one" like Flash was??

Explorer ,
Jul 16, 2017 Jul 16, 2017

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When we were all making swf files in flash - you could do the graphics, the tweens, etc - THEN.. write the actionscript code in the fla file - making it so easy to test and debug, everything was done in flash.

Now we are making html5/canvas games/apps - we can do all the graphics, etc in animate - but then we have to do the main coding in other software.

Will we we ever get code hinting writing JavaScript in Animate - so we can test and debug from animate all in one?

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LEGEND , Jul 16, 2017 Jul 16, 2017

Did you know, that's exactly how it works? Just do JavaScript coding in the timeline Actions panel. You get code hinting for anything that CreateJS can do. There's also Code Snippets specifically for HTML5 Canvas, to get you started.

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LEGEND ,
Jul 16, 2017 Jul 16, 2017

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Did you know, that's exactly how it works? Just do JavaScript coding in the timeline Actions panel. You get code hinting for anything that CreateJS can do. There's also Code Snippets specifically for HTML5 Canvas, to get you started.

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Explorer ,
Jul 16, 2017 Jul 16, 2017

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Colin - I thought you had to comment out the js code you put in the timeline?

Maybe i have missed a big update somewhere??

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LEGEND ,
Jul 16, 2017 Jul 16, 2017

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That is how it was with Flash Pro CS6, and using the Toolkit extension. Several versions ago it was integrated, and you don't need the commenting.

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Explorer ,
Jul 16, 2017 Jul 16, 2017

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Damn!

Ive not really been keeping up with developments! I started with cs6 - and read how to do it then - and just stuck to that way. Writing my code in dreamweaver!!

i need to take another look - Im actually looking forward to getting to the office tomorrow now to try it. Hehee.

Thanka for the help!

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LEGEND ,
Jul 16, 2017 Jul 16, 2017

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Yeah, it's been this way for like... four years now? CreateJS was fully integrated into Flash even before the name change, so Animate has literally always been "all-in-one".

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