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Support for NVidia Quadro P6000 card?

New Here ,
Jul 10, 2017 Jul 10, 2017

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After Effects is telling me that the Quadro P6000 is unsupported.  Is this true?  Or am I misunderstanding what it's saying when I'm selecting GPU CUDA support in the preferences?

I'm running WIndows 10 64-bit on an HP Z840.  Obviously running the Quadro P6000.  I haven't noticed any problems, but I also noticed that the P6000 is not listed in the rundown of supported cards.  Thank you for any input on this!

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correct answers 1 Correct answer

LEGEND , Jul 17, 2017 Jul 17, 2017

Where is it telling you that your card is unsupported? If you are referring to the ray-traced renderer settings, I wouldn't worry about that. That feature is considered obsolete and has been developmentally dead for a while as far as Adobe is concerned (see this page). If you really do want to use that one feature, there are suggestions I could make. However, it might be better to use the Cinema 4D renderer instead as that is actively being developed and supported.

The newly GPU-accelerated nativ

...

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Community Expert ,
Jul 10, 2017 Jul 10, 2017

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Adobe Employee ,
Jul 14, 2017 Jul 14, 2017

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Moving to After Effects

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New Here ,
Jul 10, 2017 Jul 10, 2017

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I guess my question here is also if Adobe will be supporting the Pascal cards in the near future.

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Community Expert ,
Jul 10, 2017 Jul 10, 2017

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these are user-to-user forums so you won't get an official response here.

it's also unlikely you'll get it anywhere until adobe makes an announcement because adobe plans are, afaik, subject to nda's.

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LEGEND ,
Jul 17, 2017 Jul 17, 2017

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Where is it telling you that your card is unsupported? If you are referring to the ray-traced renderer settings, I wouldn't worry about that. That feature is considered obsolete and has been developmentally dead for a while as far as Adobe is concerned (see this page). If you really do want to use that one feature, there are suggestions I could make. However, it might be better to use the Cinema 4D renderer instead as that is actively being developed and supported.

The newly GPU-accelerated native effects should work just fine on your card and they have nothing to do with the old ray-traced renderer. Same with third-party effects like Red Giant Universe, Element, Zaxwerks 3d Invigorator, ShapeShifter, etc. The ray-traced renderer doesn't have anything to do with any of them.

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