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Hand drawn animation from 3D object in Cinema4D

New Here ,
Jul 19, 2017 Jul 19, 2017

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Hi everyone,

i need to create an "hand drawn" Airplane which is flying around in a real scene. I thought i could do that via Cineware and the Cel Render option, but the lines are really thin and doesn't look like hand drawn at all. Any suggestions (AE-effects) how this could work? The problem is, that i must be able to change the path from the airplane if the client wants to so it needs to be 3D till the end. I'm not native, so sorry for my englisch. Hope anyone can help me out.

All the best,

Valentin

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LEGEND , Jul 20, 2017 Jul 20, 2017

That's what Sketch & Toon would be for in the full version of Cinema 4D. The basic Toon/ Cel shader is indeed quite limited. If the outlines are too thin, you might dabble with the Fresnel shader if you only have C4D Lite. Otherwise you can always render object buffers and "flat", unshaded pases from C4D and mangle them in AE to create your texture and outlines using layer styles, The Vegas effect and so on. As always - really depends on the specific look you are after.

Mylenium

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LEGEND ,
Jul 20, 2017 Jul 20, 2017

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That's what Sketch & Toon would be for in the full version of Cinema 4D. The basic Toon/ Cel shader is indeed quite limited. If the outlines are too thin, you might dabble with the Fresnel shader if you only have C4D Lite. Otherwise you can always render object buffers and "flat", unshaded pases from C4D and mangle them in AE to create your texture and outlines using layer styles, The Vegas effect and so on. As always - really depends on the specific look you are after.

Mylenium

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New Here ,
Jul 20, 2017 Jul 20, 2017

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Thanks!

Gonna give that a try!

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