Unfortunately, Robowizard, I don't agree with that analysis.
In movies, we start with a script and then add sound and
video. (I.e., a script writer does not begin with a storyboard and
write 100 miniature scripts to accompany each scene after the scene
has been shot).
Also, the Captivate approach (make individual slides, add
audio per slide) tends to emphasize the eye candy over illustrating
basic concepts. For example, I'm doing a software demo, but the
explanation of the interface/mouse gestures is not the crucial
part. The crucial part is explaining what is going on under the
hood. The Captivate approach forces you to organize the tutorial by
your slides than the concepts underlying them.
I had hopes that when I could import audio, I could lay
slides on the audio time line. That seemed to work, except that
once a slide is laid, you really can't delete or move them out and
try again. I got stuck at a place where I had too many extra
slides, and I had to reduce the time. But the audio timeline didn't
give me any ability to do that.
I even went so far as to delete all the slides after slide
50, and re-import slides number 51-100 (before I even added audio).
Even after importing 51-100, I found the audio edit timeline still
contains the previous slide references (even after I deleted those
slides and even after the newly imported slides contained no such
references!).
Unfortunately, the Edit Timing interface doesn't let you
rollback tracks or to shorten them once laid. Or perhaps I am
missing something? (Therefore, the only way you can edit this way
is to keep the slides as brief as possible).
The problem I had with the "Make slide, create audio"
approach is that it made the process of producing editing audio
very piecemeal. Also, when I record I see only the individual
slide, not the succession of slides, so I really don't know what to
anticipate next. It seems to require having two monitors (one to
have the flash animation for previewing purpose).
Call me a dissatisfied newbie.
Robert