• Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
    Dedicated community for Japanese speakers
  • 한국 커뮤니티
    Dedicated community for Korean speakers
Exit
0

Vanishing point experts ASSEMBLE!

New Here ,
Sep 19, 2017 Sep 19, 2017

Copy link to clipboard

Copied

Trying to export vanishing point output in the highest resolution possible to .obj for use in 3dmax and Im running into

some resolution issues... For shots where there are objects/walls close to the camera, the output is very blurry

(Compared to the source photo) and im losing a lot of detail in those areas and I cant figure out why. I don't see

any options or method of controlling the size of the exported textures so Im wondering if anyone has found a way

around this or have any ideas/work-arounds?

Looking for ways to maximize the size/detail of exported textures linked to the obj. model.....

Thank you in advance, this is driving me crazy

ER

Views

209

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines

correct answers 1 Correct answer

LEGEND , Sep 19, 2017 Sep 19, 2017

When exporting textures to a modeling program. Don't use perspective point. Keep the textures flat and each side of the object needs to be a separate file. With the exception of textures that are identical on each side. Those can be a single image and apply it to each side.
In other words the work needs to be done in the modeler instead of photoshop. It is the same process as applying textures on an object in the 3d workspace in photoshop. Which may be an option for you as well.

Votes

Translate

Translate
Adobe
LEGEND ,
Sep 19, 2017 Sep 19, 2017

Copy link to clipboard

Copied

LATEST

When exporting textures to a modeling program. Don't use perspective point. Keep the textures flat and each side of the object needs to be a separate file. With the exception of textures that are identical on each side. Those can be a single image and apply it to each side.
In other words the work needs to be done in the modeler instead of photoshop. It is the same process as applying textures on an object in the 3d workspace in photoshop. Which may be an option for you as well.

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines