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Please someone tell me how to get this texture!

New Here ,
Sep 19, 2017 Sep 19, 2017

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photo.jpg

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correct answers 1 Correct answer

Community Expert , Sep 22, 2017 Sep 22, 2017

50% grey

Filter > Artisitic > Sponge

Threshold, or levels or curves (I went with Threashold)

Some Gausian blur to smooth it up a bit, followed by levels, curves or threashold again.  I actually gave it a low value Gassian blur after this to give it some antialiasing.

Scale it to suite, which means start with a big canvas if you want to end up with a tighter pattern.

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Community Expert ,
Sep 20, 2017 Sep 20, 2017

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reactionDiffusionPatternHardMix.jpg

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Community Expert ,
Sep 20, 2017 Sep 20, 2017

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Might be an overlaid reaction diffusion pattern, though reproducing the exact pattern might be a problem.

Google should provide links to tutorials under »photoshop reachtion diffusion«.

Such a Pattern could then be used as a Pattern Layer set to Blend Mode Hard Mix over a monochrome image.

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Community Expert ,
Sep 21, 2017 Sep 21, 2017

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Ohhh, this is fun!

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Community Expert ,
Sep 21, 2017 Sep 21, 2017

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What, is it the 60s again?

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Community Expert ,
Sep 22, 2017 Sep 22, 2017

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Yea, why not.

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Community Expert ,
Sep 21, 2017 Sep 21, 2017

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For white edges you could use an Inner Glow Layer Style.

reactionDiffusionPatternHardMixDropScr.jpg

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Community Expert ,
Sep 21, 2017 Sep 21, 2017

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Couldn't resist making more automated than an action. No error checking, so you have to be careful what you enter.

#target photoshop

var doc = activeDocument

var hipass

var thresh

var gBlur

var gBlur

var num

var dlg = new Window('dialog','Reaction Diffusion');

    dlg.alignChildren = ['left','top'];

    dlg.hiGp = dlg.add('group');

    dlg.hiGp.stxt = dlg.hiGp.add('statictext',undefined,'Hipass Radius');

    hipass = dlg.hiGp.add('edittext',undefined,10);

   

    dlg.hiGp = dlg.add('group');

    dlg.hiGp.stxt = dlg.hiGp.add('statictext',undefined,'Threshold');

    thresh = dlg.hiGp.add('edittext',undefined,128);   

   

    dlg.blGp = dlg.add('group');

    dlg.blGp.stxt = dlg.blGp.add('statictext',undefined,'Blur Radius');

    gBlur = dlg.blGp.add('edittext',undefined,11);  

   

    dlg.numGp = dlg.add('group');

    dlg.numGp.stxt = dlg.numGp.add('statictext',undefined,'Number of iterations');

    num = dlg.numGp.add('edittext',undefined,90);   

   

    dlg.btn = dlg.add('button',undefined,'Okay');

   

    dlg.btn.onClick = function(){dlg.close()};

   

    dlg.show();

   

for(var i=0;i<parseInt(num.text);i++){

    reaction ();

    }

var idThrs = charIDToTypeID( "Thrs" );

    var desc9 = new ActionDescriptor();

    var idLvl = charIDToTypeID( "Lvl " );

    desc9.putInteger( idLvl, parseFloat(thresh.text) );

executeAction( idThrs, desc9, DialogModes.ALL );  

app.displayDialogs = DialogModes.NO;

function reaction(){

// =======================================================

    var idHghP = charIDToTypeID( "HghP" );

        var desc5 = new ActionDescriptor();

        var idRds = charIDToTypeID( "Rds " );

        var idPxl = charIDToTypeID( "#Pxl" );

        desc5.putUnitDouble( idRds, idPxl, parseFloat(hipass.text ));

    executeAction( idHghP, desc5, DialogModes.NO );   

   

// =======================================================

var idThrs = charIDToTypeID( "Thrs" );

    var desc9 = new ActionDescriptor();

    var idLvl = charIDToTypeID( "Lvl " );

    desc9.putInteger( idLvl, parseFloat(thresh.text) );

executeAction( idThrs, desc9, DialogModes.NO );  

// =======================================================

var idGsnB = charIDToTypeID( "GsnB" );

    var desc13 = new ActionDescriptor();

    var idRds = charIDToTypeID( "Rds " );

    var idPxl = charIDToTypeID( "#Pxl" );

    desc13.putUnitDouble( idRds, idPxl, parseFloat(gBlur.text) );

executeAction( idGsnB, desc13, DialogModes.NO );

    }

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Community Expert ,
Sep 22, 2017 Sep 22, 2017

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50% grey

Filter > Artisitic > Sponge

Threshold, or levels or curves (I went with Threashold)

Some Gausian blur to smooth it up a bit, followed by levels, curves or threashold again.  I actually gave it a low value Gassian blur after this to give it some antialiasing.

Scale it to suite, which means start with a big canvas if you want to end up with a tighter pattern.

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New Here ,
Sep 22, 2017 Sep 22, 2017

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Thanks guys for all the replies and help

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