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I'm building a very complex puppet in Illustrator, and large number of layers need to be latched, or need to cycle, or need to hide other items as they play. I understand that I can apply these settings in the Rigging window, but as I make changes to parent layers in Illustrator those settings are erased. I would like to apply them as part of the layer title, if possible, so that as I continue to update my Illustrator file, the behaviors don't have to be reapplied.
I'm using "+" to make layers operate independently, and I'm using "(X)" in the .ai layer names to apply key triggers. What other functions can be applied in this manner?
We only really recommend doing the + now. Those other codes are the old ways of doing things, before we had those as options inside CH. Now that CH's rigging has evolved, there are too many issues / limitations with keeping this code path. In fact, we don't really support them much anymore because they can lead to inconsistent results. For now I'd wait to do any serious rigging until you're happy with the general structure of your AI file.
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We only really recommend doing the + now. Those other codes are the old ways of doing things, before we had those as options inside CH. Now that CH's rigging has evolved, there are too many issues / limitations with keeping this code path. In fact, we don't really support them much anymore because they can lead to inconsistent results. For now I'd wait to do any serious rigging until you're happy with the general structure of your AI file.
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Alrighty!