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Good afternoon,
Is it possible to create a reflection in the 3d environment that would follow the mesh and textures when the mesh is moved around the environment and can also be rendered as part of the final image?
Hope you can help!
Phill
Do you mean something like this?
If so - just increase the reflection and roughness properties of the groundplane in Environment Properties
Dave
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The Lounge Forum is not for technical help, please provide the name of the program you are using so your message may be moved to the correct program forum... A program would be Photoshop or Dreamweaver or Muse or Premiere Pro or ???
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My apologies,
I thought I was posting in a Photoshop forum, could please redirect for me?
Many thanks
Phill
[Moved from the non-technical Lounge Forum to the Program forum... Mod]
[Here is the list of all Adobe forums... https://forums.adobe.com/welcome]
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Do you mean something like this?
If so - just increase the reflection and roughness properties of the groundplane in Environment Properties
Dave
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Thanks so much for this!
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Is it possible to create a reflection in the 3d environment that would follow the mesh and textures when the mesh is moved around the environment and can also be rendered as part of the final image?
Daves solution will work for a flat mirror reflection, but if you mean an actual environemnt reflection on the object itself, you would simply apply it as a static texture to the diffuse and specular color channels. Also note that good reflections usually require some sort of environmental geometry, be that just white luminescent planes as fake window lights.
Mylenium
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Hey there, Dave’s suggestion is ideal for me as a beginner in 3d and also the 3d work I will be doing will be cubes with artwork on them so no need for anything to intricate