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Okay so basically i have done some simple rotations on a 3d cube ive created from jpeg images and it looks fine in front camera and custom cameras but when i put it into active camera it doesnt work
http://prntscr.com/h3nsr4 << active camera
http://prntscr.com/h3nt0b << different camera working fine
its worth mentioning that it does not render properly either, thank you.
Unlink the parenting from your camera. Your Camera appear parented to your layers that spin.
Good use of GIF! thank you
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Rendering happens from your Active (topmost) Camera. Make sure you have the correct viewport selected in the Comp window.
The other views can help you align the layers in 3D space.
The "different camera" is just looking from the front view.
You can move your 3D camera layer around your scene in order to correct its orientation.
Try resetting your camera or adding a new one to replace the twisted one you have.
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ive tried moving around the layers but it still wont move at all i active camera even though the rotation keyframes are there
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At the bottom of your Comp Window, make sure you have ACTIVE CAMERA selected as an option instead of "FRONT VIEW" when you're evaluating what your render will look like.
Try rotating your camera, rather than the layers individually.
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i do have it set but the point is that the motion works on front camera but when i change to active camera it doesnt work, it wont pick up the 3d movement in active camera but will in the front and custom cameras
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Unlink the parenting from your camera. Your Camera appear parented to your layers that spin.
Good use of GIF! thank you