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I have the pupils of my character in a clipping mask with the eyeballs. I can move them left and right, regardless of the choice of input, but not up and down. Is there a fix? The pupils are rather large and take up about a third of the eyeball. Could this be the problem?
It's in the Eye Gaze Behavior Track Control as shown in this video...
hope this helps.
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Is your clipping mask tagged as "eye range?" That helped me to define the area of the eye in which the pupil is supposed to move, and increasing the movement parameters helped also.
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Increasing the movement parameters?
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It's in the Eye Gaze Behavior Track Control as shown in this video...
hope this helps.
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Ohhhhhhhhhhhh ... I had no thought whatsoever to see if the strength parameters would go above 100%! Duh. Well, I allow myself to be stupid only once a year, so thanks for helping me to fulfill that quota. (Just kidding about only once a year.) Thank you very much for your help. Much appreciated, sir.