5 Replies Latest reply on May 14, 2012 5:56 PM by Rothrock

    How to check memory usage of a debug.

    ImperialUser Level 1

      I am new to flash, sorry for any newbishness on my part.

       

      Is there a way to track how much memory your debug is using?  I am trying to make a game, and I have 2 ways of doing something.

       

      One with an array of square objects doing hitTest, and the other with only 1 object and an array of cords doing a nested if{}.

       

      I want to see what each of these are doing in terms of memory usage during runtime and which one would be better.

       

      (added)

      Specificly not just which one of these is better, but also as different things are applied, I want to test how each of these things responds and which one would slow down a computer less.  And later on as things progress I want a way to test it.