i am stuck with a weird issue, my game has been onlined for a time,and 99% users play it without any problem
but there is two or three users feedback me that they can't play it
i contact a user and agree me have a remote debug on his computer,
the result is ,his computer received data from server indeed(a netstat tool),but the ProgressEvent.SOCKET_DATA Event is
nerver dispatched after the connect been established
is there any special network enviroment or software enviroment or browser will lead to this problem, or it is my code have some bugs?
sorry for my bad English!
any ideas ? Thx!
this issue has been resolved but i still can't explain it why
in my program , i send a string to server :"GET / HTTP/1.1\r\nHost: " after socket connected
and then followed other data , but these data after "GET / HTTP/1.1\r\nHost: " has not been
dispatched out in fact although i have called socket.flush ,until i close the socket or the server reply
to me , the data dispatched! but this case only happened on a few computers 。 it happens to my colleague
,but he can get it work on IE while unlucky on firefox
who can explain it? is it a bug?