I'm using loadMovie() to load in an external SWF file. In
most cases, these SWF files will contain animations that last a few
seconds; however, as it stands currently, there is no standard
length for these animations, so some might be five seconds while
others are 30. Eventually, this might be the case, just not now.
My question: How would you suggest I determine when the
loaded clips have finished playing? Is there a function I can call
that can do this sort of thing? Should I put code in each of the
loaded SWF files to talk back to the main file? Thoughts?
If you are loading these external swfs into an empty
movieclip, then the loaded clip takes on the name of the clip that
it was loaded into. If the loaded movie has frames, then you can
look at the currentframe property value to test the progress of the
clip. If you are using actionscript to animate the movie then
you'll have to use actionscript in the movie to show that it has