Okay, I watch the tutorial on workflow between Fireworks and
Flash, but I don't get. First, it assumes that the viewer has a
deep understanding of Fireworks -- I have only been using it for
the past 2 days!....
I want to be able to create a graphic in Fireworks, and then
import that into Flash, and preserve all the formatting, filters,
blends and fills, but it appears that I have to flatten all layers
before importing it to Flash. Is this correct, or have I missed
The graphic I am trying to create is a simple rounded
rectangle, with a solid fill, and a smoky texture with
transparency. I want to be able to use this graphic many times, but
also change the fill and texture, as well as the roundness of the
corners, but once the layers are flattened, this becomes
You don't have to work in multiple layers to achieve the
effect you're trying to accomplish. Create your graphic in one
single layer in Fireworks, and then copy and paste it into Flash.
Flash will ask if you want keep artwork editable or not, obviously
you would in this case.
Flash may or may not goof up pasted Fireworks artwork, if it
does you'll have to make adjustments once you have it in
Just ensure to keep the original, if ever you need to make
That way if you have to re-import (to stage/library) in Flash
you can opt to replace existing items.
Also, on the Import dialog, change the default Object/Text
options to 'Keep...editable'. That way if you don't need to re-edit
the original .png in Fw you can make some tweaks/changes in Flash
using the same/similar tools.