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Im no ninja with Havok but I can tell you that Adobes licence with Havok has expired and they are not supporting that xtra any more. The new physics engine bundled with Director 11 is called Ageia. Its really good.
With the 3d i suggest you download (and buy) the tool xtra "3DPI".
Its a window in director that expose all properties and functions for 3d-objects and let you modify them all.
And when you modify them you can trace the changes showing you how the syntax for coding it looks like.
Hi, firstly thanks for your reply
Secondly i do have 3dpi, and will look into using it more ;)
Finally im using director mx...so i am using havok (part of my criteria) any more info would be great, especially concerning 3dpi and shaders!
The MAX exporter routinely tells you that you are using non-blinn
shaders even when you are in fact using blinn shaders. That is just
weird, but nothing to worry about. The dimensions of your bitmap
graphics will matter. They should always be powers of 2 (512x512 for
example). If you have non-powers-of-two dimensions, then the images can
get distorted or blurry.
Also, there is a setting in the exporter for the max texture size. If
you use that, it will automatically scale all your texture maps down to
whatever it is set for. That makes the file size smaller and, depending
on your source images, can impact the image quality.
thanks for the post,
ok great so im not going insane...its just max lol
I am mainly using simple RGB colours and not really images, but thank you for the advice i will remember it for future reference.
Your reply was a great help, thank you again!
Still looking for any advice on shaders within director/lingo please...even if someone can point me the direction of a tutorial e.g. a web link, that would be fantastic!