Can you provide some code example?
There should be plenty of examples on the web to try and see if they're having the same problem.
How should I put it?
Any regular touch event would cause that.
var ldr:Loader = new Loader();
// ldr loads some image content
Let's say the loader content is a looping swf animation, that animation will pause when the finger is on the screen (press and hold).
It freezes for about 1 second before continuing.
Any other animations, swf's running will also freeze. I'm using Windows 7 and an Acer 23' Dual Touchscreen.
Any idea how to prevent this? Is there some method to let the Display enterframe run immediately after the touch is detected?
OK, Since I don't know what level of programmer you are, I'm just trying to check that you're not doing something like sitting in a tight loop in your function onTap() and I'm also looking for a reproducable case or a common example so we're on the same page. I found this page http://help.adobe.com/en_US/as3/dev/WS1ca064e08d7aa93023c59dfc1257b16a3d6-7ffe.html which has a TOUCH_TAP event.
So you see a lag even when you do nothing at all in there at "//do something"? That indicates to me something is definitely wrong somewhere that throwing an UpdateAfterEvent wouldn't really fix.