Havent tried that feature myself but let me ask you some questions:
The list is located in a member of the stage that is located in a particular channel, specifically in the 22.
The member should be in a cast right? But I think I see what you mean.
The hyperlink allows only the text to perform an action , in particular, find information and navigate to a tag within the Score.
Isnt that 2 actions?
This label shows without problems a series of sprites except for the sprite is located on the same channel where is the member with the hyperlink, 22.
how can 2 things be in the same channel? I guess I misunderstood you. Well, you could try sprite(22).cursor= -1 upon reaching the tag to set the cursor to a typical white arrow when the mouse rolls over sprite 22. Anyhow, there must be a better solution.
If you say you have tried that and didnt work. Check if the channel is a puppet, maybe that's the problem. Well, you can post the code here as well.
It's hard to follow what you are saying, but maybe you can move the sprite located on the same channel where the member with the hyperlink is, (sprite 22) to another sprite channel.
Sorry for not responding sooner.
I created a simple project which reproduce the problem.
I do not know if it is possible to attach the file, however i will summarize it best:
There are 5 members:
Three Behavior, one Paint and one Vector Shape.
In the script channel I have a frame script called 'start' with the following code:
exitFrame on me
html = ""
html = "<HTML> <BODY> <TABLE border=1> <TR>"
put "<A HREF='"&1&"'>" & 1 & "</ A>" after html
put "</ TR>" after html
put "</ TABLE> </ BODY> </ HTML>" after html
member ("number"). html = html
On channel 1, from frame 1 to 10, I have a sprite of the member which displays the text of the hyperlink.
In this sprite I assign the behavior "hyperlink" that has the following code:
hyperlinkClicked on me
go to frame "tag"
In the same channel but in a frame 15 I have the label "tag", where
a Vector Shape.
When I put on the hyperlink text a hand appears. When we remove the cursor from the text arrow appears.
This works perfectly.
When I click on the hyperlink will go to the label tag that will show an Array Shape. This is done correctly. However, and while I'm on this vector, the hand appears.
I tried moving the hyperlink to other channels (in the example of a few days ago ) and always affects the sprites that are in those channels. I have also put the cursor -1 but it has no effect.
I hope I have explained more clearly.
Thank you very much
When the movie reaches frame 15 do you have a frame script there? If the movie stops maybe the hand cursor could persist until you rewind it.
Again, why don't you assign a channel to the text with the hyperlink that doesn't get used by any other sprites on any other frame?... in other words, why do you have to have the text sprite and vectorshape sprite be in the same channel?... just leave the channel empty except for the text sprite.
In effect, I could put the text with the hyperlink on a unused frame. But I want to do like that because I want to put together all the sprites, in the part higher of de score, or otherwise there would be no place for all of them.
When the movie reaches frame 15 I have a frame script with the following code:
on exitFrame me
go to the frame
You can have 1000 channels. All you need is to set it in the Property
Inspector under the Movie tab there's an input field labelled 'Channels'.
Make sure there are no sprites selected on the stage or you won't see the
On the sprite with the hyperlink, add an endSprite handler:
on hyperlinkClicked me
go to frame "tag"
sprite(me.spriteNum).cursor = 0
Does this solve the issue?
Here's a demo:
When I said that there would not be place for all the sprites, I was not referring to the 1000 sprites that could be asked for as you tell me. I prefer to have all the sprites together, if it is posible, and watch them on the top of the score. The less dispersed are the sprites I think it's less mess.
Anyway, if it were the only solution, I would have to place the text of the hyperlink as you indicate. My question was if you knew some way to prevent the hand from appearing after using the hyperlink without having to move the sprite site.
good luck with your project. Hopefully OpenSpark's solution works for you.
Thank you very much. I tried it and solve my problem.