10 Replies Latest reply on Jun 1, 2012 8:01 AM by TheFosterHouse

    "Accepts Shadows : Only" function

    TheFosterHouse Level 1

      I'm having a slight issue with the Accepts Shadows : Only setting in a raytraced comp.


      I created a White solid as aground plane and had some 3D text casting a shadow on it, then I changed the white solid's accept shadows to ONLY (Casts shadows: Off, Accept Lights: Off). If there's a layer below the solid, it looks fine, but the problem is that if there's no layer below the white solid, then the White Solid is rendered black and the shadow is lost in the layer. I'd like the ability to render out the cast shadow of an object with an alpha channel. Am I missing something or is this a feature request?