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1. Re: Loop Point ignored in CS6
Stan Jones May 31, 2012 5:58 AM (in response to JZuck)Test it by removing the animate buttons.
Are the video and audio motion exactly the same length?
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2. Re: Loop Point ignored in CS6
JZuck May 31, 2012 6:44 AM (in response to Stan Jones)Thanks. Have tried "animate buttons" both on and off and yes video and audio are the same length
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3. Re: Loop Point ignored in CS6
Stan Jones May 31, 2012 8:41 AM (in response to JZuck)Also to clarify, when you say "music runs out," that is the same as the video gets to the end, right?
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4. Re: Loop Point ignored in CS6
JZuck May 31, 2012 3:05 PM (in response to Stan Jones)Exacxtly. I THINK of it as different because what I've done is make a video especially for this purpose the second half of which is a still frame but the music keeps going and I would like for it to loop back to the start of the still frame
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5. Re: Loop Point ignored in CS6
AtlantaVideo May 31, 2012 9:34 PM (in response to JZuck)I am having the same problem. At the end the screen goes black for a few seconds before it starts again! Sucks!



